What is State Machine
A state machine is a behavior model.
- It consists of a finite number of states and is therefore also called finite-state machine (FSM).
- Based on the current state and a given input the machine performs state transitions and produces outputs.
Basic building blocks of a state machine are states
and transitions
.
When to use it
When you need to manage a system with distinct, predictable states and specific rules for transitioning between them.
When not to use it
Simple and linear process.
- If there are no distinct states or only a simple linear flow, a state machine might add unnecessary complexity
Highly dynamic or unpredictable workflows
- If the states and transitions are not clearly defined or constantly changing, it might be difficult to design and maintain a state machine.